An overview of the Minecraft networks, server architectures, and open-source software projects I've built or contributed to.
A German Economy SMP Network where I led the development for the planned PvP Practice Mode & contributed a lot to the release of Season 3.
My first ever own Minecraft Server project, developed the Core System, Gamemode Plugins and configured and managed stuff like Backends, Proxies and more.
A high-performance Minecraft server software fork based on SparklyPaper. Engineered specifically for enhanced stability, built-in security features such as intelligent AntiVPN checks, IP hashing for privacy compliance, and deep low-level engine patches.
A dedicated addon developed for CactusMod that integrates clean quality-of-life improvements, automation utilities, and customized module configurations directly into the client.
An upcoming CactusMod Addon that adds a variety of new Placeholders for the HUD.
A custom AFK Client written in JS with Mineflayer for me and my friends to idle on Minecraft servers without having our PCs turned on.
A variety of personal experiments, automation bots, Discord integrations, backend utilities, and fullstack web applications built continuously since I started programming in 2020.